interaction design


  • M[e]ssaged Mirrors is a series of interactive digital artwork that investigates how technology mediates our self-image. Pixel Pointillism 2021 Pixel Pointillism is a camera-based web app about the phenomenon of optical mixing. Pixel Pointillism is a web app that converts the user’s camera feed into eight component colors through dithering. The user can save the…

  • Rush Hour is an interactive art installation about pace and perception. It was a collaboration with filmmaker Victor Gan. In 2006, a study confirmed that Singaporeans are the fastest walkers on the planet. This finding confirms Singapore’s reputation as a nation full of competitive go-getters egged on by its meritocratic system. While being faster, stronger…

  • Yara approached sparkpluck in 2019 to work on the development of Yaralrix. I am under an NDA for the project, below is an excerpt from Yara’s press release: The YaraIrix system includes a free-to-download-app (for Android & iOS), which uses the smartphone camera to determine Nitrogen demands of different crops in early growth stages. For…

  • 60 Second Counts is an interactive art installation about time and timing. There are two distinct words for time in Greek: kairos and chronos. Kairos refers to a subjective time that is felt by the individual through circadian rhythms, breaths and heartbeats, whereas chronos refers to an objective time measured in hours, minutes and seconds.…

  • Stored Value is a collaboration between sparkpluck and EZ-Link, a company that creates contactless smart cards that are used primarily for public transportation in Singapore.Description EZ-Link cards store not only money but also record passenger’s trips around Singapore. Stored Value is a metaphor for a Singaporean collective memory that emerges from the sum of passengers’…

  • Drawbot is my final project for Prof. Andy Law’s Computing Physically class in my junior year at RISD. Drawbot is a wireless pen plotter robot that has no work area limitations. This is unlike most pen plotters in both the open-source community and the commercial sector. It is more broadly speaking an exploration into tetherless, free-roaming…